Modding
The Age of Fear engine features quite powerful modding capabilities, which can be used to alter almost every aspect of the game.
The units' stats, graphics and other media assets are not hardcoded and can be easily loaded from external sources with a little bit of configuration. We will be gradually releasing all information required to do such modifications.
The game engine is implemented in Java, which, by its nature supports dynamic code changes (yes - no recompilation is necessary!). The Age of Fear's architecture has been designed in order to use those features.
We are proud of our product and we will be always happy to help anyone with their modding attempts. Also, if some feature is voted by a number of users (and if is technically feasible!), we will gladly implement required modules and changes. However, please note, that providing modding capabilities is not the core feature and it is much more important for us to have a stable and high quality product.
Unfortunately, at this stage the documentation and level editor are not in the shape to be released to the public :-( However, we believe we will be able to deliver those essentials in the future.
Our priority at the moment are features like multiplier capability, a more flexible Artificial Intelligence module (which is quite advanced anyway!) and geometry code optimization.
Please consider this page as in progress!
