Press
It's everything that was good about strategy gaming in the 90's - before real-time games that masqueraded as strategy games but really just required twitchy reflexes, memorization of build orders and absurdly complicated macros instead of a good plan and solid execution of tactics. (...)
Age of Fear is a game that has been conceptualized and developed with a great attention to detail by a team that obviously enjoy the style of game that they have created.
Steve Blanch, Bytten (link)
Age of Fear succeeds because of its combat: using units to protect fragile allies, incorporating hex-based mechanics without the geometric restriction. The result is some satisfying strategy, choosing which units to move and carefully keeping your army intact and away from open avenues for the enemy. (...)
Speaking of the AI, I found it to be quite competent: it takes advantage of openings to attack frail units, retreats vulnerable ranged units, and uses special skills intelligently. (...)
Age of Fear delivers some nice strategic gaming recommended for fans of turn-based fantasy titles!
James Allen, Out of Eight (link)
It truly is a great game for the real strategists of the world (...) If you are part of this demographic, this game was designed for you. (...) Reminds me of the days when strategy gaming was about true tactics, and not merely clicks-per-minute.
Nathan, Indiegraph (link)
The game uses a slightly different approach to most TBS games I've played, and as a result offers a refreshingly different gaming experience (...) I didn't take to it immediately, I've actually found to be very addictive over time (...)
Dave Seaman, Indie Game News (article and interview)
Age of Fear is a game more for someone who wants a more thoughtful approach to strategy, and don’t want to feel the rush of a real time strategy game. I didn’t think I would like it at first, but within a half hour (the general which-button-does-what-now? time) I found myself relaxed and enjoying it very much.
Broklynite, Green Man Gaming (link)
I love indie games. Sure, I still play big triple-A games, but those can sometimes feel like empty calories. The thing I love about indie games is that they have the opportunity to do something a bit different. (...) Yes, sometimes you'll find pretentious crap or lazy developers who slop together a game in hopes of cashing in on the trend, but when you find something that scratches your itch it's so awesome. (...)
Psychochild's Blog (link)
(...) the rich interactions between units, coupled with careful planning are the very essence of this game. As the authors say, turn-based strategy are the subject of extremly small offer - so thank you, independent developers! You at least share something other than the love for profits!
Given the general quality, originality on this production and its extremely reasonable price, it would be a shame to miss. Not just for fun this game can deliver, but also to give a positive sign with a financial boost to those independent studios. They really need it and deserve it! (...) (from French)
David B. (Gloo), Cyberstratege (link)
(...) Even Battle for Wesnoth has not grabbed me in the way that the story in this game drew me in. The story here comes across as mature and interesting. (...) I think for anyone who is interested in the types of games mentioned, I would recommend at least trying the demo.
ross_ntu, Wargamer (link)
Everyone should check out the demo. It's about gameplay and this has it. (...) I say congratz on another guy in a garage doing good and urge others to check this out and reward his hard work. I think the price point is good on this, and I for one would like to see what he does next :)
ghostryder, Wargamer (link)