Hi all!
It took us a while, but we are finally ready with new graphics!
Changes:
- the units' tokens were fully redone (thanks to James Hazelett!)
- zooming (keys 1,2,3,4) - for showing off our beautiful tokens

- smart camera - player's view will follow action - IMHO, makes game much more interesting to watch
- alternative unit's evolution - i.a. Bowman can evolve to Fire Archer or Ranger (not both!)
- balance changes (i.a.: cost of Lich and further enhancements to mage's spells)
- other small optimizations and fixes
- memory required increased from 1GB to 1.5GB (new graphics eat more space)
Please spread the news - marketing is obviously not our strongest point and other players might want to try our game as well!
Edit:
Unfortunately, windows full version v1.2.0 was broken (CRC error for paladin portrait).
I am very sorry for that, we never thought the msi packaging might ever generate error.
There is new full version v1.2.1 for Windows users in Downloads section.
New units:
-
Mummy - tough, but slow Undead. I see it as Zombie on steroids with fire vulnerability. Good for blocking enemies and versus enemy necromancers (Control Undead immunity!)
-
Slime - slow unit with regeneration capabilities. Very funny voices
-
Wight - reaper unit with interesting phasing movement. It's a bonus unit in campaign only and it's not available in multi-player (we have still to balance it right).
My personal favorite!
-
Inquisitor - variation of Monk/High Priest with powerful anti-Undead capabilities and magic resistance. Unit available only in campaign as it will surely de-balance multi-player.
-
Fire Archer - variation of Bowman/Ranger with fire attack. It's little bit too random IMHO, but it adds value to game. Perfect versus mummies!
Current screenshots:
Take care,
Les